ZED ZONE official gameplay screenshot
Official game imagery: Leven Liu / INDIECN

Weapon IDs use the May 2026 developer reference. This is not a current-build damage ranking or a tested tier list.

Choose by your situation

Compare ammunition availability, handling and the role you need the weapon to fill. A powerful weapon is not useful for a supply run if you cannot keep it fed. Use the filtered reference below to find the developer-listed ranged and melee weapons.

NoteFor a first playthrough, compare the item descriptions in your own build rather than relying on a universal best-gun claim.

Understand the four attachment slots

The game description identifies barrel, sight, stock and shell collector slots. Named attachment types include night-vision and thermal sights, suppressed barrels, muzzle suppressors and tactical stocks.

NoteCheck the slot and compatibility in the equipment panel before planning a build around an attachment.

Watch for later additions

The Far Island announcement introduces the Warden 60mm Grenade Cannon and 84mm Recoilless Rifle. They are later additions relative to the May mod reference and should not be assigned a guessed numeric ID.

NoteThe developer changed the Warden cannon’s projectile behavior in patch 1.0.13. An older video may show a different firing arc.

Keep cosmetics separate from performance

The official description includes weapon spray paints, decals and custom imports. Treat those as appearance options unless your installed build explicitly shows a gameplay effect.

NoteCopy a weapon command only if you intend to test it in a separate world.

Sources & references

Reviewed against published documentation on 12 Nov 2026. Advice is editorial unless identified as a documented game behavior; no in-game testing is claimed.