
Device names and on-screen prompts are translated from the Korean interface of a player recording. The English client may word them differently. Anything not shown in that footage is marked as coming from the official announcement or as unverified.
Before you go: reach the Far Island
Area 61 is on the Far Island. The launch announcement says to repair the boat on the main island and sail there; after that you can travel between the islands at any time, and items in the boat’s cabin travel with you.
NoteThe repair materials and the boat’s exact position have not been verified. See the boat repair guide for the parts and the only known list.
What you need: three access devices
Each of the three Area Guardians drops one access device. The Security access device comes from the Augmented Security Captain at the port. The Researcher access device comes from the guardian at the RNA Lab, the Corpse Amalgam. The Base access device comes from the guardian machine at the automated factory, the Factory Warden. The card reader itself lists each device with the area it comes from.
NoteWhere each guardian waits, how its fight starts and how drops are shared in co-op have not been checked yet. Each guardian you defeat also restores power to another railway section.
Open the gate with the card reader
Bring all three devices to the main gate marked AREA 61. Press F at the control point to open the card reader. Insert the devices one by one; the counter starts at Inserted 0/3. At 3/3 the lockdown is lifted and the gate opens. One or two devices are not enough: the reader asks for all three.
NoteThe gate’s map position and the nearest railway station have not been checked, so this guide does not give a full route to the gate.
The devices stay in the reader
The reader says so on screen: inserted devices remain inside it. They are not handed back after the gate opens, so do not plan to reuse them.
NoteIf you want a save from before the gate opens, back it up first. See the saves and backups guide.
If the gate stays locked
Open the reader and check the counter. Below 3/3 means a device is still missing, and its empty slot shows which area to go back to. If the Security Captain at the port died to a headshot before patch 1.0.10, it may have left no corpse to loot. Patch 1.0.10 fixed this: when you return to the port, the corpse appears once more.
NotePatch 1.0.15 buffed the Far Island bosses. If a guardian fight goes badly, prepare better rather than relying on older videos of the same fight.
Go down to B2 with LIFT 01
Inside the facility, a lift platform has LIFT 01 painted on the floor. Its lever prompt reads “Lever: go down to the B2 military facility”, with F as the key. That is the way into the underground levels. The footage also shows rails and a parked train underground.

NoteWhere the train goes, how to board it and the route from the lift to the final boss are not confirmed. Do not treat the train as a required step until it has been checked.
Reaching the ending
Spoiler: the launch announcement describes the ending in three steps. Work through the surface and underground facilities, defeat a three-phase final boss, then escape aboard a submersible. You can keep playing the same save after the ending. In the footage, the PDA map on B2 marks an Escape dock.

NoteThe Escape dock marker alone does not show that the escape is open. The submersible’s exact position, any extra steps before boarding and how to fight the final boss have not been verified.
Sources & references
- Official 1.0 launch announcement: Area Guardians and Area 61
- Patch 1.0.10: Security Captain corpse fix
- Patch 1.0.15: Far Island bosses buffed
The card reader, its three slots, the 3/3 counter, the devices staying in the reader, the LIFT 01 lever and the B2 map were checked against a player recording with the Korean interface; its patch number is unknown. The final boss and the submersible escape come from the official announcement and have not been verified. Everything else on this page comes from the official notes listed above.